pub fn split_t_junctions(
mesh: &TriMesh,
tolerance: Tolerance,
) -> Result<(TriMesh, TJunctionSplit), MeshHealError>Expand description
Split triangle edges at vertices lying on them within tolerance.
The first piece of a split triangle keeps its index; the other pieces are appended in ascending parent order, so triangle indices stay stable. Returns the mesh unchanged when nothing is split.
ยงErrors
MeshHealError::RaggedIndices when the index buffer is not a whole
number of triangles.