pub fn self_intersections_brute_force<M>(mesh: &M) -> Vec<IntersectingPair>where
M: TriangleMeshView + ?Sized,Expand description
The same answer without the spatial index, by checking every pair.
This exists to be compared against self_intersections. The index is an
optimisation, and an optimisation that changes the answer is a bug, so the
reference is kept in production code rather than in a test where it could
drift out of sync with the accelerated path.