Function nearest_hit

Source
pub fn nearest_hit(
    mesh: &impl TriangleMeshView,
    ray: &Ray3,
    tolerance: Tolerance,
) -> Result<Option<RayHit3>, RayMeshError>
Expand description

Nearest hit over every triangle of mesh.

Prefer nearest_hit_among when a broad phase has already rejected most triangles; this scans all of them.