pub fn self_intersections_brute_force<M: TriangleMeshView + ?Sized>(
mesh: &M,
) -> Vec<IntersectingPair>Expand description
The same answer without the spatial index, by checking every pair.
This exists to be compared against self_intersections. The index is an
optimisation, and an optimisation that changes the answer is a bug, so the
reference is kept in production code rather than in a test where it could
drift out of sync with the accelerated path.