Expand description
First surface hit along a ray.
Which triangle is hit is decided by the same exact orient3d parity the
containment query uses, so a caller cannot get “the ray hits nothing”
from one and “inside” from the other. Only the hit PARAMETER is computed
in f64, and it is a reported measurement rather than a decision input
(ADR 0045).
Structs§
- Hit
- Where a ray first meets a mesh.
Functions§
- ray_
cast - First triangle the ray from
originalongdirectionstrikes.