pub fn winding_number_along(
mesh: &TriMesh,
point: Point3,
direction: Vec3,
) -> Option<i32>Expand description
Winding number along a caller-chosen ray direction.
Exposed so a caller that hit a None tie can retry along another ray
instead of giving up. Any direction gives the same answer when it hits no
degeneracy, which is exactly what the retry relies on.