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MeshBoolean

Trait MeshBoolean 

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pub trait MeshBoolean: Backend {
    // Required method
    fn boolean(
        &self,
        subject: &TriMesh,
        tool: &TriMesh,
        operation: BooleanOperator,
        options: &ExecutionOptions,
    ) -> Result<BooleanOutcome, GeomError>;

    // Provided methods
    fn scratch_requirement(&self) -> ScratchRequirement { ... }
    fn determinism(&self) -> Determinism { ... }
    fn cancellation_granularity(&self) -> CancellationGranularity { ... }
    fn solid_requirements(&self) -> SolidRequirements { ... }
    fn subtract_many(
        &self,
        subject: &TriMesh,
        tools: &[TriMesh],
        options: &ExecutionOptions,
    ) -> Result<BooleanOutcome, GeomError> { ... }
    fn union_many(
        &self,
        solids: &[TriMesh],
        options: &ExecutionOptions,
    ) -> Result<BooleanOutcome, GeomError> { ... }
}
Expand description

Mesh boolean provider.

Implementing this trait is the capability declaration. Providers that do not implement mesh booleans must not implement this trait.

Required Methods§

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fn boolean( &self, subject: &TriMesh, tool: &TriMesh, operation: BooleanOperator, options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

Apply one regularized set operation.

Operands are pre-validated by the registry. Returns a BooleanOutcome: the mesh plus what was done to produce it. An empty result mesh is a legitimate value, not an error.

Provided Methods§

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fn scratch_requirement(&self) -> ScratchRequirement

Scratch this provider needs beyond its inputs and result.

Callers budget against this before dispatch. Defaults to ScratchRequirement::Unbounded so an unaudited provider is treated as unbudgetable rather than silently assumed cheap.

The elements are the input triangles of every operand together, which is what axiolid-dispatch charges. A provider that runs on a thread pool declares what each worker costs as well (ScratchRequirement::Affine), since that cost does not shrink with the input (#226).

For Self::subtract_many and Self::union_many it bounds each boolean of the batch on that step’s own operands. The batch as a whole has no bound in its input triangles: a union’s result can have more triangles than its operands, so later steps run on larger intermediates, and a batch that runs booleans concurrently has several live at once. A provider whose batch holds intermediates or runs concurrently charges each step when its operands exist, and refuses with GeomError::BudgetExceeded before the first that does not fit (#259). The registry’s check before a batch, in the input triangles, is then a necessary condition and not a sufficient one.

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fn determinism(&self) -> Determinism

Reproducibility this provider guarantees for its results.

Defaults to Determinism::BestEffort: the weakest level, so a provider that has not audited its own reproducibility cannot silently satisfy a stronger request. Overstating this is the dangerous direction — Plan::admit refuses a step whose guarantee is weaker than the caller asked for, and that refusal is only sound if the declared level is honest.

A provider whose output depends on thread scheduling, hash seeding, or any other run-to-run variation must not claim Determinism::Bitwise.

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fn cancellation_granularity(&self) -> CancellationGranularity

How finely this provider polls a cancellation token.

Defaults to CancellationGranularity::None: a provider that has not declared otherwise is assumed not to poll. Claiming responsiveness a provider does not have is worse than admitting none.

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fn solid_requirements(&self) -> SolidRequirements

Admissibility this provider requires of its operands.

Advisory only: the registry validates at the contract level before dispatch. A provider declaring a lower level does not thereby get to accept looser input, and one declaring a higher level is rejected by the conformance suite for narrowing the contract.

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fn subtract_many( &self, subject: &TriMesh, tools: &[TriMesh], options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

Subtract many tools in one batch so implementations can union or schedule cutters efficiently. The default is correct but deliberately simple.

The default polls cancellation between tools, which is why the default granularity for an overriding provider must be declared honestly.

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fn union_many( &self, solids: &[TriMesh], options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

Union many solids in one batch so implementations can choose a reduction order.

The default folds left, which is correct but makes step i pay for an accumulator holding i operands – quadratic total work. A provider that can do better should override this; see BoolmeshBoolean::union_tree for a balanced reduction that measures 28.9x faster on a 512-sphere grid.

An empty slice yields an empty solid: the union of nothing is nothing, which is a legitimate answer rather than an error.

The default polls cancellation between operands, which is why the declared granularity for an overriding provider must stay honest.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

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impl MeshBoolean for BoolmeshBoolean

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fn determinism(&self) -> Determinism

Honest about the general path, which is not byte-reproducible.

Upstream boolmesh dedups vertices through a randomly-seeded HashMap, so its output ordering varies between processes even single-threaded. That is the same root cause documented in Self::subtract_boxes_analytic, which avoids it with a BTreeMap. The general path therefore cannot claim Determinism::Bitwise at any thread count, and enabling parallel does not make it weaker than it already is.

Determinism::Topological is the honest ceiling: the result’s connectivity is stable, its vertex ordering is not. Callers needing byte reproducibility use Self::subtract_boxes_analytic, whose ordered vertex identity makes it reproducible across processes.

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fn scratch_requirement(&self) -> ScratchRequirement

Measured, not guessed: ScratchRequirement::Affine over the input triangles of all operands and the worker threads the call runs on.

boolmesh builds a Morton collider and intersection tables sized by the combined input. It exposes no bound, so this was measured directly with a counting global allocator (src/bin/scratch_probe/) across all four operations at 24 to 1,536 input triangles, after one discarded warmup call so the first operation measured is not charged for process startup (#110). With rayon each boolean runs in a pool started inside the measured window, with the join halves forced onto other workers (#226; the module docs of scratch.rs say how). Worst peak in bytes over the four operations and ten runs with parallel, six on an idle 20-core machine and four at load average 20 to 43:

 triangles   1 worker   4 workers   16 workers   64 workers
        24      59752       65656       160136       471736
        96     108232      112152       193504       460672
       384     348792      357000       422472       680384
      1536    1354692     1362900      1411548      1702180

Three terms, each with its own evidence:

  • Per triangle, 1,536 bytes. The slope is linear and flat at about 880 bytes per triangle from 384 up to 24,576 triangles (one worker, checked once at the two larger sizes), so this is 1.7x it. SymmetricDifference is the worst operation because it is composed from three passes and holds intermediates alive.
  • Base, 64 KiB: fixed setup that dominates small inputs. 24 triangles peak at 59,752 bytes on one worker, 22 KiB above the per-triangle term, so the base is 2.9x that excess.
  • Per worker, 16 KiB with parallel. A rayon worker’s own bookkeeping (deque, registry slot, thread-locals) is 4.8 KB at most from 1 to 512 threads, and it is charged to whichever boolean runs while the worker starts, which on a loaded machine can be any of them. Work stolen onto it adds its scratch alongside the rest. The measured excess over one worker is at most 6.7 KB per extra worker, idle or loaded, so this is 2.4x it. With parallel-batch alone the batch’s pool workers pay the same bookkeeping. Without either feature nothing runs off the calling thread and the term is zero.
§The result is charged in the solve (#308)

This counts input triangles only, so it is the admission bound on the operands, not a bound on the call. Operands that cross many times have a far larger result: two perpendicular combs of 32 teeth, 1,048 triangles, cross 17,716 times, and their union peaked at 14.7 MB, 8.8x this declaration (52.9 MB, 31x, for the symmetric difference). With a memory budget the solve therefore charges the result once its size is known: after the intersection pass, boolean45 counts the result’s half-edges exactly and refuses with BudgetExceeded before allocating the result when this declaration plus 448 bytes per half-edge beyond three per input triangle does not fit. Ordinary results stay within the three and are charged nothing more; the intersection pass stops as soon as its crossings alone could not fit. A budget that admits this declaration can still be refused, so, as for batches, the check before dispatch is a necessary condition, not a sufficient one. A composed SymmetricDifference charges each step the union and intersection it holds. src/budget.rs gives the measurements.

§Batches

The bound covers each boolean of MeshBoolean::subtract_many and MeshBoolean::union_many on that step’s own operands, not the batch in its input triangles: intermediates can outgrow the inputs, and with parallel-batch stolen work can put every pair of a level in flight at once (#259). With a memory budget the batch charges each step when its operands exist (its own copies and intermediates, plus this bound for every boolean that can be live) and refuses with BudgetExceeded before the first step that does not fit, so the check before dispatch is a necessary condition for a batch, not a sufficient one. Each boolean then gets the budget the batch does not hold (split evenly between the pairs of a parallel-batch level) and charges its result against it (#308). tests/scratch_bound.rs holds the peak of both batches under forced schedules to the smallest budget they admit.

The old PerElement { bytes_per_element: 4096 } was 2x the large-input slope but no bound at all for small inputs on a pool: 24 triangles on 16 workers peak at 125,688 to 160,136 bytes against its 98,304 (#226). tests/scratch_bound.rs measures the same workloads on 1 to 64 workers and fails if any peak exceeds this. A declared bound that is occasionally too low is worse than Unbounded, because it makes a budget look enforced when it is not.

The worker count is only known where the call runs, so with a memory budget every boolean re-checks this bound against the pool it is in and refuses with BudgetExceeded when that pool is wider than the budget check before dispatch assumed. The re-check runs in every build, so a budget given to the provider directly, without dispatch, is enforced too.

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fn cancellation_granularity(&self) -> CancellationGranularity

boolmesh takes no cancellation handle, so nothing can interrupt a single boolean once it starts. Declared honestly: the batch override polls between groups, which is the only real poll point available.

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fn subtract_many( &self, subject: &TriMesh, tools: &[TriMesh], options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

Group mutually disjoint cutters and remove each group with one boolean, instead of one boolean per cutter.

Rests on (S \ A) \ B == S \ (A union B) and on a concatenation of disjoint solids being their union. Bounding-box grouping over-separates but never wrongly fuses, so the result is identical to the sequential default – gated by volume equality in tests/batch.rs.

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fn union_many( &self, solids: &[TriMesh], options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

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fn boolean( &self, subject: &TriMesh, tool: &TriMesh, operation: BooleanOperator, options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

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impl MeshBoolean for ScalarBoolean

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fn scratch_requirement(&self) -> ScratchRequirement

Exact, so no filter escalation and no scratch beyond the output.

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fn cancellation_granularity(&self) -> CancellationGranularity

Checked per triangle pair, which is the inner loop of the O(n·m) scan.

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fn boolean( &self, subject: &TriMesh, tool: &TriMesh, operation: BooleanOperator, options: &ExecutionOptions, ) -> Result<BooleanOutcome, GeomError>

Implementors§