pub struct Frame3 {
pub origin: DVec3,
pub x: DVec3,
pub y: DVec3,
pub z: DVec3,
}Expand description
Right-handed 3D local frame. Dirty imported frames remain representable.
Fields§
§origin: DVec3Local origin.
x: DVec3Local x axis.
y: DVec3Local y axis.
z: DVec3Local z axis.
Trait Implementations§
Source§impl From<Frame3> for GeometryNode
impl From<Frame3> for GeometryNode
Source§fn from(value: Frame3) -> GeometryNode
fn from(value: Frame3) -> GeometryNode
Converts to this type from the input type.
impl BuiltInNode for Frame3
impl Copy for Frame3
impl StructuralPartialEq for Frame3
Auto Trait Implementations§
impl Freeze for Frame3
impl RefUnwindSafe for Frame3
impl Send for Frame3
impl Sync for Frame3
impl Unpin for Frame3
impl UnwindSafe for Frame3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more