axiolid-project
Projection of triangle meshes onto a plane, and prism intersection.
| Latest release | 0.4.0 (2026-11-13) |
| crates.io | axiolid-project |
| Facade | axiolid feature project |
| Layer | algorithms (algorithm.planar) |
| API documentation | rustdoc · docs.rs |
| Source | crates/algorithms/planar/project/ |
Overview
Projection of triangle meshes onto a plane and intersection with prisms: the bridge between the kernel's 3D meshes and its planar booleans. project_mesh folds a mesh onto a plane, unions the result and keeps holes, and reports how many edge-on triangles it dropped instead of hiding them. It computes geometry, not a footprint: choosing the mesh, the reference plane and what to include is left to the consumer (ADR 0066).
Depends on
Changes
Latest release, 0.4.0 (2026-11-13):
Changed
- Breaking: requires
axiolid-overlay0.4, whoseOverlayErroris#[non_exhaustive]with the newHolesOverlapandPolygonsOverlap, and whoseRegion::newrefuses rings that cross into each other.ProjectionError::Planarcarries thatOverlayError, so amatchon it needs a wildcard arm (#448, ADR 0104).
Full history: crates/algorithms/planar/project/CHANGELOG.md