axiolid-route
Exact planar shortest path over a visibility graph.
| Latest release | 0.4.0 (2026-11-13) |
| crates.io | axiolid-route |
| Facade | axiolid feature route |
| Layer | algorithms (algorithm.planar) |
| API documentation | rustdoc · docs.rs |
| Source | crates/algorithms/planar/route/ |
Overview
Exact planar shortest paths over a visibility graph, plus distance maps, farthest points and forced walks built on the same graph. Which edges exist is decided with certified orient2d, so the combinatorics are exact; path lengths are sums of square roots in f64 and carry ordinary rounding. Oversized input is refused with a proven lower bound rather than truncated, and the budget is a caller parameter. It reports routes and typed unreachable reasons, never whether a route is acceptable. For grid-sampled routing over layered fields, see axiolid-field-ops.
Depends on
Changes
Latest release, 0.4.0 (2026-11-13):
Changed
- Breaking: requires
axiolid-overlay0.4, whoseOverlayErroris#[non_exhaustive]with the newHolesOverlapandPolygonsOverlap, and whoseRegion::newrefuses rings that cross into each other.skeletonandCostRegion::newtake overlay'sPolygon, so a caller builds it with overlay 0.4 (#448, ADR 0104).
Full history: crates/algorithms/planar/route/CHANGELOG.md